JET SET RADIO|USA|CODES


Widescreen

0232E0FC

43F00000

0232E12C

3F400000

Ultra Widescreen

0232E0FC

44150000

0232E12C

3F250000

Unlimited Time

022E2E18

00005250

Unlimited Spray Cans (On Pickup)

0101ADA0

00000009

0103BEDA

00000009

0103BE64

00000009

Start With Maximum Spray Cans

010196FA

00000E46

Unlimited Health

01042BD2 

00000009

Can Carry Up To 99 Spraycans

0104E0CC 

0000E363

Unlock All Small Graffiti's

0110F42E

00000101

0410F430

00080001

01010101

Unlock All Medium Graffiti's

0410F450

00080001

01010101

0110F470

00000101

Unlock All Xtra Large Graditi's

0110F472

00000101

0410F474

00080001

01010101

Unlock All Graffiti

0110F42E

00000101

0410F430

00190001

01010101

Unlock Gum

0010F3E1

00000001

Unlock Tab

0010F3E2

00000001

Unlock Combo

0010F3E3

00000001

Unlock Slate

0010F3E4

00000001

Unlock Piranha

0010F3E5

00000001

Unlock Cube

0010F3E6

00000001

Unlock Mew

0010F3E7

00000001

Unlock Yo-Yo

0010F3E8

00000001

Unlock Garam

0010F3E9

00000001

Unlock Poison Jam

0010F3EA

00000001

Unlock Love Shockers

0010F3EB

00000001

Unlock Noise Tank

0010F3EC

00000001

Unlock Goji

0010F3ED

00000001

Unlock Pots

0010F3EE

00000001

Unlock All Characters

0410F3E0

00040001

01010101

Unlock Small Graffiti - Beat The Clock

0010F42E

00000001

Unlock Small Graffiti - Pool

0010F42F

00000001

Unlock Small Graffiti - Tab Me

0010F430

00000001

Unlock Small Graffiti - Don't Push It. Kid!

0010F431

00000001

Unlock Small Graffiti - Beware My Bite!

0010F432

00000001

Unlock Small Graffiti - Freaky Deaky

0010F433

00000001

Unlock Small Graffiti - Purr Like A Kitten Fight Like A Tiger!

0010F434

00000001

Unlock Small Graffiti - Fear Me

0010F435

00000001

Unlock Small Graffiti - Yo Yo. Baby!

0010F436

00000001

Unlock Small Graffiti - Ya Gotta Cheat To Solve Puzzles

0010F437

00000001

Unlock Small Graffiti - Ryu 2

0010F438

00000001

Unlock Small Graffiti - Dragon Crew Who Are You?

0010F439

00000001

Unlock Small Graffiti - Watch Out!

0010F43A

00000001

Unlock Small Graffiti - Edge You Out

0010F43B

00000001

Unlock Small Graffiti - How Much Is That Mutt In The Window?

0010F43C

00000001

Unlock Small Graffiti - Hazey Daze

0010F43D

00000001

Unlock Small Graffiti - Ryo Baby!

0010F43E

00000001

Unlock Small Graffiti - Break It!

0010F43F

00000001

Unlock Small Graffiti - Plug Your Hole!

0010F440

00000001

Unlock Small Graffiti - Watch Yer Back

0010F441

00000001

Unlock Small Graffiti - Buck-Nutty!

0010F442

00000001

Unlock Small Graffiti - It's Epedimic

0010F443

00000001

Unlock Small Graffiti - Record Fanatic

0010F444

00000001

Unlock Small Graffiti - Every Other Caption

0010F445

00000001

Unlock Small Graffiti - Be Boo

0010F446

00000001

Unlock Small Graffiti - Skate Puppet

0010F447

00000001

Unlock Small Graffiti - All Across The Globe

0010F448

00000001

Unlock Small Graffiti - The Wold Famous Beat Junkies

0010F449

00000001

Unlock Small Graffiti - Mixmastermike

0010F44A

00000001

Unlock Small Graffiti - House Of 1000 Corpses

0010F44B

00000001

Unlock Small Graffiti - Land Of Monsters

0010F44C

00000001

Unlock Small Graffiti - It's A Wonder Chemical World

0010F44D

00000001

Unlock Small Graffiti - What A Shock!

0010F44E

00000001

Unlock Small Graffiti - Golden Rhinos

0010F44F

00000001

Unlock Large Graffiti - Beat This

0010F450

00000001

Unlock Large Graffiti - Minty Cool Flavor

0010F451

00000001

Unlock Large Graffiti - Pull The Tab

0010F452

00000001

Unlock Large Graffiti - Watch My Moves!

0010F453

00000001

Unlock Large Graffiti - Sharpest Teeth!

0010F454

00000001

Unlock Large Graffiti - Man With A Plan!

0010F455

00000001

Unlock Large Graffiti - Sweeter Than Sugar

0010F456

00000001

Unlock Large Graffiti - Tougher Than You

0010F457

00000001

Unlock Large Graffiti - Yo! 30

0010F458

00000001

Unlock Large Graffiti - Blue Slate

0010F459

00000001

Unlock Large Graffiti - Thisa Way Thatta Way

0010F45A

00000001

Unlock Large Graffiti - Spray Me

0010F45B

00000001

Unlock Large Graffiti - Home Of The Brave

0010F45C

00000001

Unlock Large Graffiti - Break It Up!

0010F45D

00000001

Unlock Large Graffiti - Clumsy Pun

0010F45E

00000001

Unlock Large Graffiti - Haze Amaze!

0010F45F

00000001

Unlock Large Graffiti - Cubizmo

0010F460

00000001

Unlock Large Graffiti - Ride The Wave!

0010F461

00000001

Unlock Large Graffiti - Cheap And Street

0010F462

00000001

Unlock Large Graffiti - Muddy Waters Drown No Soul

0010F463

00000001

Unlock Large Graffiti - Haze Craze

0010F464

00000001

Unlock Large Graffiti - Meow!

0010F465

00000001

Unlock Large Graffiti - Hunt And Gather

0010F466

00000001

Unlock Large Graffiti - Chill Out

0010F467

00000001

Unlock Large Graffiti - Make Your Mark

0010F468

00000001

Unlock Large Graffiti - Smooth As Silk...

0010F469

00000001

Unlock Large Graffiti - Gaze At Haze

0010F46A

00000001

Unlock Large Graffiti - Rockin The Decks With Original Beats

0010F46B

00000001

Unlock Large Graffiti - Funky Hip-Hop Scratching

0010F46C

00000001

Unlock Large Graffiti - Call Of The Zombie

0010F46D

00000001

Unlock Large Graffiti - Rip You To Shreds

0010F46E

00000001

Unlock Large Graffiti - Noise Destroys!

0010F46F

00000001

Unlock Large Graffiti - Shock The System!

0010F470

00000001

Unlock Large Graffiti - Golden Rhinos

0010F471

00000001

Unlock Xtra Large Graffiti - Theater Of Sound

0010F472

00000001

Unlock Xtra Large Graffiti - Off The Edge!

0010F473

00000001

Unlock Xtra Large Graffiti - Don't Monkey Around!

0010F474

00000001

Unlock Xtra Large Graffiti - Breaker Breaker!

0010F475

00000001

Unlock Xtra Large Graffiti - Goof-off!

0010F476

00000001

Unlock Xtra Large Graffiti - Let's Play Ball!

0010F477

00000001

Unlock Xtra Large Graffiti - Music Lover

0010F478

00000001

Unlock Xtra Large Graffiti - Sick Town

0010F479

00000001

Unlock Xtra Large Graffiti - Spirit Of The Art

0010F47A

00000001

Unlock Xtra Large Graffiti - Wild Style Wars!

0010F47B

00000001

Unlock Xtra Large Graffiti - Psycho Colors!

0010F47C

00000001

Unlock Xtra Large Graffiti - You Da Bomb!

0010F47D

00000001

Unlock Xtra Large Graffiti - Mix It Up

0010F47E

00000001

Unlock Xtra Large Graffiti - A Head Of The Crowd

0010F47F

00000001

Unlock Xtra Large Graffiti - Pray For Rain

0010F480

00000001

Unlock Xtra Large Graffiti - Funky Monkey

0010F481

00000001

Unlock Xtra Large Graffiti - Hi-yaaa!

0010F482

00000001

Unlock Xtra Large Graffiti - Fatal Regrets

0010F483

00000001

Unlock Xtra Large Graffiti - Return Of The Super Ape!

0010F484

00000001

Unlock Xtra Large Graffiti - Slapstick Duo

0010F485

00000001

Unlock Xtra Large Graffiti - Devil May Care

0010F486

00000001

Unlock Xtra Large Graffiti - Reaching Out

0010F487

00000001

Unlock Xtra Large Graffiti - Year Of The Dragon

0010F488

00000001

Unlock Xtra Large Graffiti - Go To Sleep

0010F489

00000001

Unlock Xtra Large Graffiti - Hip Hop Festival

0010F48A

00000001

Unlock Xtra Large Graffiti - Pull My Finger

0010F48B

00000001

Unlock Xtra Large Graffiti - Purple Haze

0010F48C

00000001

Unlock Xtra Large Graffiti - Jurassic-5 Quality Control

0010F48D

00000001

Unlock Xtra Large Graffiti - Eye Of The Cyklops

0010F48E

00000001

Unlock Xtra Large Graffiti - American Made Music To Strip By

0010F48F

00000001

Unlock Xtra Large Graffiti - Jam To The Venom

0010F490

00000001

Unlock Xtra Large Graffiti - Trancified

0010F491

00000001

Unlock Xtra Large Graffiti - Heartbreaker

0010F492

00000001

Unlock Xtra Large Graffiti - Golden Rhinos

0010F493

00000001

quinta-feira, 2 de janeiro de 2025

CASTLEVANIA: THE DRACULA X CHRONICLES|BEST WAY TO SAVE ALL MAIDENS

Você não pode salvar Maria e Tera na mesma jogada. Uma vez no nível 2 Assim que o gigante começar a perseguir você, você cai no poço para ir para 3' ou salva Maria e vai para 3. Você não pode fazer as duas coisas. Mas você pode selecionar o nível, então você pode chegar bem perto.
Eu acho que esse é o melhor caminho. Sinta-se à vontade para me corrigir, pois eu não testei isso. Além disso, estas são instruções para o remake. O caminho é o mesmo em ambas as versões, mas salvar Iris e Annette é um pouco diferente.

- Chegue ao nível 2 normalmente, quando o gigante começar a perseguir você, acerte a terceira vela e pegue a chave. Continue e salve Maria. Então salve e saia.

- Comece no nível 2, desta vez quando o gigante começar a perseguir você, caia no primeiro poço, continue para o nível 3'

- Em 3' Vá para a primeira porta que você vê, ela será levantada. Ataque a parede diretamente abaixo dela e então entre. Desça as escadas e salve Tera.

-Depois de salvar Tera, continue um pouco até chegar na parte com as bolas com espinhos balançando para frente e para trás. Ataque o topo delas para fazê-las cair. Desça e procure o buraco que elas fizeram. Siga-o e lute contra o chefe do globo ocular. Isso deve mantê-lo no caminho alternativo.

-Em 4' siga o caminho normal (não pegue a cachoeira) até chegar a uma área com algumas pontes de madeira. Continue até ver um sapo azul. Não o mate. Pule sobre ele e leve-o para a direita. Haverá uma linha de sapos com um faltando. O sapo azul deve pular naquele local. Volte para a esquerda e a ponte deve ter quebrado. Desça e salve Iris.

-Pegue o caminho que quiser até chegar ao Estágio 7.

-No Estágio 7, passe pela primeira área até chegar à torre do relógio. Na primeira área, quebre a barreira vermelha e pise no interruptor. No topo desta área, vá para a direita. Mate o pássaro e pegue a chave. Agora saia de volta para a esquerda e vá para a esquerda novamente. Nesta área, você verá uma porta assim que entrar. Ignore-a, é apenas uma armadilha. Suba e quebre a barreira de gelo nesta área, e pise naquele interruptor também. Volte para baixo, e uma nova área deve ter se aberto abaixo da primeira porta. Vá até o fim e salve Annette.
domingo, 24 de novembro de 2024

TONY HAWK PRO SKATER 2|CHEATS

Unlock Everything:

Pause the game and hold L button then press A, A, A, X, Y, Up, Down, Left,

Up, X, Y, A, Y, B, A, Y, B.

Turbo Mode:

Pause game play, then hold L and press Down, X, Y, Right, Up, B, Down, X,Y, Right, Up, B. The screen will shake to confirm correct code entry. Gameplay speed will increase by 25%.

Jet Pack Mode:

To unlock the Jet Pack Mode you must enter the following code while the game is paused and while holding the LEFT trigger button:

Up, Up, Up, Up, A, X, Up, Up, Up, Up, A, X, Up, Up, Up, Up.

If you entered it correctly the screen will shake. Enter your game as normal, you can press the A button to gain altitude, release it to float back down.

While you ollie or get launched in the air press and hold the Y button to activate your jet pack.

The flight controls are:

A button = Toggle jet blast on or off.

Triangle button = Hover.

L = strafe left

R = strafe right

Clear Whole Game With Current Skater:

During the game you can press start to pause. Now press and hold the LEFT trigger button while you enter: B, Left, Up, Right, B, Left, Up, Right,A, B, Left, Up, Right, B, Left, Up, Right. If you entered the code correctly you will see the pause screen shake.

Disco Lights:

During the game you can press start to pause. Now press and hold the LEFT trigger button while you enter: Down, Up, X, B, Up, Left, Up, A. If you entered the code correctly you will see the pause screen shake.

Double Moon Physics:

During the game you can press start to pause. Now press and hold the LEFT trigger button while you enter: Left, Up, Left, Up, Down, Up, X, Y, Left, UP, Left, Up, Down, Up, X, Y. If you entered the code correctly you will see the pause screen shake.

Infinite Balance:

During the game you can press start to pause. Now press and hold the LEFT trigger button while you enter: Right, Up, Left, X, Right, Up, X, Y. If you entered the code correctly you will see the pause screen shake.

Instant $5000:

During the game you can press start to pause. Now press and hold the LEFT trigger button while you enter: A, Down, Left, Right, Down, Left, Right.

If you entered the code correctly you will see the pause screen shake.

Unlock Trixie:

Enter either career mode or single session. During gameplay, pause the game.

While paused, press and hold L trigger and press down, up, left, left, B, left, up, Y, Y, up, right, X, X, up, A.

Hints

Unlimited Specials:

Collect $150,000 in career mode five times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Full Stats:

Collect $150,000 in career mode six times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Big Head Mode:

Collect $150,000 in career mode ten times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Fat Skater:

Collect $150,000 in career mode seven times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Skip to Restart:

Collect $150,000 in career mode two times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Kid Mode:

Collect $150,000 in career mode three times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Perfect Balance:

Collect $150,000 in career mode four times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Wire Frame Mode:

Collect $150,000 in career mode eight times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Slow-Nic Mode (slow motion tricks ):

Collect $150,000 in career mode nine times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Sim Mode (realistic physics):

Collect $150,000 in career mode eleven times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Smooth Mode (no texture maps):

Collect $150,000 in career mode twelve times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Moon Physics (low gravity):

Collect $150,000 in career mode thirteen times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Disco Mode:

Collect $150,000 in career mode fourteen times using any character except Officer Dick, Tony Hawk, or Spider-Man.

Officer Dick:

Collect $150,000 in career mode using any character except Tony Hawk or Spider-Man.

Private Carrera:

Get all the gaps in each of the regular levels.

McSqeeb (80’s Tony Hawk):

Collect $150,000 in career mode as Tony Hawk to unlock Tony Hawk’s Style C, McSqeeb.

Spider-Man:

Collect $150,000 in career mode with a created skater.

Moon Gravity:

Collect $150,000 in career mode as Officer Dick.

Flip Level:

Collect $150,000 in career mode as Spider-Man. This mode reverses the game’s level in a mirror image. Alternately, collect $150,000 in career mode fifteen times using any character except Officer Dick or Tony Hawk.

Chopper Drop-Hawaii Level:

Earn three gold medals with all characters.

Skate Heaven Level:

Collect $150,000 in career mode with all characters (including Officer Dick, a Custom Skater, and Spider-Man) but not Private Carrera:.

Neversoft Bails FMV Sequence:

Earn a medal in every competition as any character.

Neversoft Makes FMV Sequence:

Earn three gold medals as Private Carrera.

Skater’s FMV Sequence:

Earn the gold in all three competitions for a character to unlock the corresponding FMV sequence. Additional FMV sequences are available when this is done with Spider-Man or 80’s Tony Hawk (Tony Hawk’s Style C).

Hidden object in 80’s Tony FMV Sequence:

Watch the 80’s Tony FMV sequence. An object that resembles a UFO will appear near the end.

Player Moves

Tony Hawk

Overturn — Down, Left, Y

Sacktap — Up, Down, B

The 900 — get tons of air and press right, down, B

McSqueeb

Pogo air — Up, Down, X

Layback grind — Up, Down, Y

Officer Dick

Assume the position — Left, Down, B

Lazy A grind — Down, Up, Y

Salute!!! — Left, Right, B

Spider-Man

Spidey grind — Left, Right, Y

Spidey flip — Up, Down, B

Spidey varial — Left, Right, X

Andrew Reynolds

Nosegrab tailslide — Up, Down, Y

Triple heelflip — Up, Right, X

Hardflip late flip — Up, Down, X

Bob Burnquist

Rocket tailslide — Up, Down, Y

One-foot smith — Right, Down, Y

Racket air — Left, Down, B

Bucky Lasek

The big hitter — Left, Down, Y

One-foot Japan — Up, Right, B

Fingerflip airwalk — Left, Right, B

Chad Muska

Mute backflip — Up, Down, B

Hurricane — Down, Right, Y

Muska nose man — Right, Up, B

Elissa Steamer

Madonna tailslide — Up, Left, Y

Hospital flip — Left, Right, X

Indy backflip — Up, Down, B

Erik Koston

The Fandangle — Right, Down, Y

Indy frontflip — Down, Up, B

Pizza guy — Down, Left, B

Geoff Rowley

Rowley darkslide — Left, Right, Y

Double hardflip — Right, Down, X

Half-flip casper — Right, Left, X

Jamie Thomas

Beni F-flip crooks — Down, Up, Y

Laser flip — Down, Right, X

One-foot nose manual — Left, Up, B

Kareem Campbell

Ghetto bird — Down, Up, X

Nosegrind to pivot — Down, Up, Y

Casper — Left, Down, B

Private Carrera

55 ho slide — Left, Right, Y

Double splits — Right, Left, B

Ho-ho handplant — Up, Down, Y

Rodney Mullen

Nollieflip underflip — Down, Left, X

Casper to 360 flip — Down, Right, B

Heelflip darkslide — Right, Left, Y

Rune Glifberg

One-foot bluntslide — Left, Up, Y

Kickflip one-foot tailslide — Left, Down, X

Christ air — Left, Right, B

Steve Caballero

Hang ten — Right, Up, Y

Triple kickflip — Up, Left, X

FS 540 — Right, Left, B

Thanks to Revolution reader Taylor Stoll, Kevin Biegalke, Ben Jenkins and

Jeremy!

domingo, 20 de outubro de 2024

DRACONUS: CULT OF THE WYRM|CHEATS

To enable codes, go to the first title screen. Press X, Y, Y, X, X, Y, Y. When you press Start, you will skip directly to the Load screen. Then either start a new game or load a game with the codes enabled.

Invincibility
While paused, hold the L Trigger + R Trigger together, while holding these two buttons, press Right, Up and then start

Level Select
Go to the Options menu and press A,Y and X at the same time.

Level Skip
While in game press and hold L Trigger + R Trigger together. Then press down on the directional pad to skip the level.

Regain Life Points
While paused, press and hold the L-Trigger + R-Trigger buttons simultaneously. While holding these buttons, press Left then UP. 

Super Strength
While paused, hold L+R and type X,Y,Y,X,X,Y,Y again. Now you are super strong.

Códigos Flycast:

Ao utilizar o Código Whisp Infinito, use apenas a quantidade 5 para não trava o game.
domingo, 13 de outubro de 2024

TOKYO XTREME RACER 2|GUIA|CAR LIST

Car List for the U.S version. v1.0 [2001]

=============================================================================	
CLASS A (51 cars)							Horsepower (HP)
=============================================================================

1.	SW20GT	Toyota MR-2 GTS						245hp
2.	ST205	Toyota Celica GT-Four '98					255hp
3.	A80RZ	Toyota Supra RZ						280hp
4.	A80RZM	Toyota Supra RZ (modified)					280hp
5.	100TV	Toyota Chaser Tourer V					280hp
6.	100TVM	Toyota Chaser Tourer V (modified)				280hp
7.	100MVM	Toyota Mark II Tourer V (modified)				280hp
8.	JZZ30	Toyota Soarer 2.5 GT-T VVT-I					280hp
9.	S161V	Toyota Aristo V300						280hp
10.	S15R	Nissan S15 Silvia spec-R Aero Turbo				250hp
11.	R34GT	Nissan R34 Skyline 25 GT Turbo				280hp
12.	C34	Nissan Stagea 25t RS four V Autech Version			280hp
13.	C34M	Nissan Stagea 25t RS four V Autech Version (modified)		280hp
14.	Z32VS	Nissan Fairlady Z 300ZX Version R 2by2 Twin Turbo		280hp
15.	R32RN	Nissan R32 Skyline GT-R Nismo				280hp
16.	R32RV2	Nissan R32 Skyline GT-R V-spec II				280hp
17.	R33RV	Nissan R33 Skyline GT-R V-spec				280hp
18.	R33RVM	Nissan R33 Skyline GT-R V-spec (modified)			280hp
19.	R34RV	Nissan R34Skyline GT-R V-spec				280hp
20.	S30ZX	Nissan S30 Fairlady Z (Revised)				280hp
21.	AP1	Honda S2000						250hp
22.	AP1HT	Honda S2000 Hardtop					250hp
23.	NA1	Honda NSX 4AT						280hp
24.	NA2	Honda NSX Type S Zero 6MT					280hp
25.	CE9A	Mitsubishi Lancer Evolution III GSR				270hp
26.	CN9A	Mitsubishi Lancer Evolution IV GSR				280hp
27.	CP9A5	Mitsubishi Lancer Evolution V GSR				280hp
28.	CP9A6	Mitsubishi Lancer Evolution VI GSR				280hp
29.	CP9A6M	Mitsubishi Lancer Evolution VI GSR (modified)			280hp
30.	Z16A	Mitsubishi GTO Twin Turbo MR[US>3000GT Twin Turbo MR]		280hp
31.	Z15A	Mitsubishi GTO VR-4	[US>3000GT VR-4]			280hp
32.	Z15AM	Mitsubishi GTO VR-4 (modified)				280hp
33.	FD3RZ	Mazda RX-7 Type RZ					280hp
34.	FD3RS	Mazda RX-7 Type RS					280hp
35.	JCESE	Eunos Cosmo Type-E CCS					280hp
36.	GC8C4	Subaru Impreza Coupe WRX-R STi Version IV			280hp
37.	GC8S4	Subaru Impreza Sedan WRX STi Version IV			280hp
38.	GF8W4	Subaru Impreza Wagon WRX STi Version IV			280hp
39.	GC8C5	Subaru Impreza Coupe WRX-R STi Version V			280hp
40.	GC8S5	Subaru Impreza Sedan WRX STi Version V			280hp
41.	GF8W5	Subaru Impreza Wagon WRX STi Version V			280hp
42.	GC8C6	Subaru Impreza Coupe WRX-R STi Version VI			280hp
43.	GC8S6	Subaru Impreza Sedan WRX STi Version VI			280hp
44.	GF8W6	Subaru Impreza Wagon WRX STi Version VI			280hp
45.	GC8K	Subaru Impreza Coupe 22B STi				280hp
46.	BE5	Subaru Legacy B4 RSK					280hp
47.	BH5B	Subaru Legacy Touring Wagon GT-B E-tune			280hp
48.	E34	BMW M3							321hp
49.	964C2	Porsche 911 Carrera 2 964 Series '91 Model			250hp
50.	964T	Porsche 911 Carrera 2 Turbo 3.6 964 Series '93 Model		360hp
51.	VGTS	Dodge Viper GTS						450hp

=============================================================================	
CLASS B (40 cars)							Horsepower (HP)
=============================================================================

1.	SW20G	Toyota MR-2 G-Limited					200hp
2.	XE10RS	Toyota Altezza RS200					210hp
3.	ST202	Toyota Celica SS-II '97					200hp
4.	T231	Toyota Celica SS-II "Super Strut Package"			190hp
5.	UZZ30	Toyota Soarer 4.0 GT-L					260hp
6.	A80SZ	Toyota Supra SZ-R						225hp
7.	A80SZM	Toyota Supra SZ-R (modified)					225hp
8.	S13K	Nissan S13 Silvia K's					175hp
9.	S13KM	Nissan S13 Silvia K's (modified)				205hp
10.	S13KK	Nissan Sileighty						205hp
11.	PS133	Nissan 180SX						205hp
12.	PS13X	Nissan 180SX Type X					205hp
13.	S14K	Nissan S14 Silvia K's					220hp
14.	S14KM	Nissan S14 Silvia K's (modified)				220hp
15.	R30	Nissan R30 Skyline RS-X 2000	Turbo			167hp
16.	R30M	Nissan R30 Skyline RS-X 2000 Turbo (modified)			180hp
17.	R32GTM	Nissan R32 Skyline GTS-t Type-M				215hp
18.	A31C	Nissan Cefiro						205hp
19.	Y33CV	Nissan Y33 Cedric 250LV					270hp
20.	Y33GTU	Nissan Y33 Gloria Gran Turismo Ultima				270hp
21.	Y34CV	Nissan Y34 Cedric 250LV					280hp
22.	Y34GU	Nissan Y34 Gloria Gran Turismo Ultima				280hp
23.	S30ZG	Nissan S30 Fairlady Z (Japan Domestic)				132hp
24.	Z32ZX	Nissan 300ZX Fairlady Z Version S 2 Seater NA			230hp
25.	DC2	Honda Integra Type-R					200hp
26.	DC2M	Honda Integra Type-R (modified)				200hp
27.	DB8	Honda Integra Type-R 4 door Hardtop				200hp
28.	DB8M	Honda Integra Type-R 4 door Hardtop (modified)			200hp
29.	CH9	Honda Accord Wagon SiR					200hp
30.	CF4	Honda Accord Sedan SiR					200hp
31.	EASUO	Honda Accord Sedan SiR[US]					200hp
32.	EACUO	Honda Accord Coupe SiR					200hp
33.	BB6	Honda Prelude VTEC					220hp
34.	DE3A	Mitsubishi FTO GP Version R					200hp
35.	A187	Mitsubishi Stallion Turbo					180hp
36.	D32AGS	Mitsubishi Eclipse GSR					230hp
37.	ECGT	Mitsubishi Eclipse 2000 GSR					205hp
38.	SAGTX	Mazda Savanna RX-7 GT Turbo				145hp
39.	FC3X	Mazda Savanna RX-7 GTX					205hp
40.	FC3E3	Mazda Savanna RX-7 Anfini 3					215hp

=============================================================================	
CLASS C (31 cars)							Horsepower (HP)
=============================================================================

1.	AE86L3	Toyota Corolla Levin GT-APEX 3 door AE 86 Typell			114hp
2.	AE86T3	Toyota Sprinter Trueno GT-APEX 3 door AE86 Typell		114hp
3.	AE86L2	Toyota Corolla Levin GT-APEX 2 door AE 86 Typell			114hp
4.	AE86T2	Toyota Sprinter Trueno GT-APEX 2 door AE 86 Typell		114hp
5.	AE111L	Toyota Corolla Levin BZ-R					165hp
6.	AE111T	Toyota Sprinter Trueno BZ-R					165hp
7.	W30	Toyota MR-S S edition					140hp
8.	XE10AS	Toyota Altezza (Lexus IS)					160hp
9.	N15N1	Nissan Pulsar Serie VZ-R N1					200hp
10.	S13Q	Nissan S13 Silvia Q's					135hp
11.	S13QM	Nissan S13 Silvia Q's (modified)				140hp
12.	S14Q	Nissan S14 Silvia Q's					160hp
13.	S14QM	Nissan S14 Silvia Q's (modified)				160hp
14.	S15S	Nissan S15 Silvia spec-S					165hp
15.	S30Z	Nissan S30 Fairlady Z (Original/First Model)			114hp
16.	KPGC10	Nissan Skyline GT-R (Original/First Model)			140hp
17.	PP1	Honda Beat						  64hp
18.	EF8	Honda CR-X II Si						160hp
19.	EF8G	Honda CR-X II Si Sunroof					160hp
20.	EG6	Honda Civic 3 door Si					170hp
21.	EK9	Honda Civic Type R						185hp
22.	EK9M	Honda Civic Type R (modified)					185hp
23.	RF2	Honda StepWGN Ultra					135hp
24.	EKC	Honda Civic Coupe Si					160hp
25.	PG6SA	Mazda AZ-1						  64hp
26.	NB8RS	Mazda Miata Roadster MX-5 1.8RS				145hp
27.	RX3	Mazda Savanna RX-7 (Original/First Model)			105hp
28.	EA11R	Suzuki Cappucino E-EA11R					  64hp
29.	EA21R	Suzuki Cappucino Gullwing					  64hp
30.	N5S16	Peugeot 306 S16						163hp
31.	N5S16M	Peugeot 306 S16 (modified)					163hp

=============================================================================
Misc. Treats
=============================================================================

Green Display - When Shift Assist comes up, hold Start and press A for your selection.
Display should now be green as opposed to the normal orange color.

M3 - Beat all the members of Road of Justice without losing, M3 should be your next rival.

Porsche(964T) - After 365 days, Zero (wanderer) will show around the Wangan Line. Try Wangan Up.

Eclipse 2000 - On Departures team.
If you beat them all without a loss, the sub-boss will be Mr. Late Night (Porsche 964C2)
If you lose to any (not all) member, then beat him and the rest. The Eclipse 2000 will show up
instead of the Porsche as the sub-boss.

Missing Rival Pattern - Here is the chain. Number of Regulars depend on size of team.
Leader - Sub1 - Sub2 - Sub3 - Regular - Regular - Regular - Regular

Now when a team takes their turn on the track, the regular team members prowl the streets.
All of the regulars are on the map at once and the outcome of your race with them will determine
the sub-boss you face. After you defeat all the regulars, you will go to the garage eventually for a save.
When you go back to the track, the sub-boss will appear After you defeat it, the Leader will be next.

Sub1 - The Second Best Racer on the team. So if you beat all the regulars without losing, you will
face him.
Sub2 - If you lose to any (not all) of the regulars and then subsequently beat them, this sub-boss will
be your next rival.
Sub3 - If you lose to all of the members and then subsequently beat them all, this sub-boss will
be your next challenge.

That's basically the chain, most teams are 7 members, some more, some less.
More members means more regulars on the track at first, i.e Freeway.
Less members equals less regulars, i.e RATT or Gesellschaft.
=============================================================================
This Car List FAQ was created by urmie. ^_^ <urmilamatondkar@usa.net>
Board: Tokyo Xtreme Racer 2.
Cars added to the orginal list: 6.
Thanks goes to Shinya Aoki & Andrew for their permission.
Original Car List by Shoryuken and Shinya, found in FAQ/Walkthrough @gamefaqs.com.
This FAQ Should ONLY appear at www.gamefaqs.com
=============================================================================
Tokyo Xtreme Racer 2
Copyright 2000 Genki Co., Ltd. All rights reserved. Published and distributed
by Crave Entertainment, Inc. under license from Genki Co., Ltd.
=============================================================================
quinta-feira, 10 de outubro de 2024

TOKYO XTREME RACER 2|GUIA|CAR TUNNING/SETTINGS

|Tokyo Xtreme Racer 2 (US version) Car Tuning/Settings Mini-FAQ v0.1|
---------------------------------------------------------------------

Copyright Febuary 2001 by RNA (Andrew Kwok)

If you want to contact me, post your question/message at the 
www.gamefaqs.com message board for Tokyo Xtreme Racer 2 (TXR2) - 
Dreamcast. There's probably a good chance I won't even see your message 
since I have completely stopped playing the game.

Please do not request for me to make car settings other than the ones 
posted here. I have already returned TXR2 (& the Dreamcast) back to its 
owner so I no longer have immediate access to the game :(

This FAQ is for personal use ONLY and cannot be modified, bought, sold, 
advertised, etc. This FAQ may be posted on any other website if it is 
not used commercially.

This version was released to the following sites: 
- www.gamefaqs.com

--------------------
|What's in this FAQ|
--------------------

Tokyo Xtreme Racer 2 has many different cars, and with all those 
different cars, come differences in handling. There are those cars which 
handle excellently as soon as you try it out, there are those that drive 
like they're missing a wheel or two, and there are those which lie in 
the middle. But no matter how good a car is to begin with, I find myself 
changing settings for every single car - especially when it comes to 
gear ratios. In this FAQ, are several tips on how to tune your car to 
suit your own style, and also several settings that I use for my own 
cars.

Note that I will be using real car names rather than their in-game names 
so you may have to refer to other FAQs if you are in question as to what 
car I am referring to.

------------------
|Revision History|
------------------

v0.1 - Feb 20/01 - My first and final(hopefully) version is finally 
                   finished. I hope I didn't leave anything out or mess 
                   up some settings. I swear I had a Silvia 14 K's car 
                   in my game. I guess I never recorded the settings 
                   down :( Oh well, if I can remember correctly, its 
                   handling is near perfect with all the best aero 
                   parts so it shouldn't be a problem for anyone to 
                   tune.

                   There shouldn't be any more updates unless I find
                   some unfixed errors in this version.

-------------------
|Table of Contents|
-------------------

[Section 1] - General Questions & Answers
--[1a]-- What is the importance of aero parts?
--[1b]-- What parts should I buy for my car?
--[1c]-- What is the difference between understeer & oversteer?
--[1d]-- What is a powerslide/fish-tail/drift?
--[1e]-- What are the consequences of high turbo settings?
--[1f]-- Shift assist on or off?
--[1g]-- What is my car's power band?
--[1h]-- When is the best time to shift to a higher gear?
--[1i]-- What is the fastest way to slow down?
--[1j]-- Why doesn't my car turn when it goes into neutral?
--[1k]-- Strong gripping power vs. weak gripping power?
--[1l]-- How do I go in Reverse?

[Section 2] - How to tune your car
--[2a]-- Steer/Accel/Brake - your own personalized settings
--[2b]-- Brake Balance & Braking Power
--[2c]-- Ride Height
--[2d]-- Spring Rate
--[2e]-- Shocks/Dampers
--[2f]-- Ride Height, Spring Rate, & Shocks
--[2g]-- Tires
--[2h]-- Gear Ratios
         --[2hi]-- Linear Power Gear Setup
         --[2hii]-- Faster Acceleration Gear Setup
         --[2hiii]-- High Top Speed Gear Setup
         --[2hiv]-- Hybrid Gear Setup
         --[2hv]-- 1st gear
--[2i]-- Misc. Tuning Tips 1 - Magnitude, Ratios, & Numbers
--[2j]-- Misc. Tuning Tips 2 - Where to test your car

[Section 3] - My car settings
--[3a]-- 180SX Type X
--[3b]-- Altezza RS200
--[3c]-- BMW M3
--[3d]-- Celica GT-Four
--[3e]-- Civic Type R
--[3f]-- CR-X II Si
--[3g]-- Datsun 240Z
--[3h]-- Datsun 280Z
--[3i]-- Eclipse GS-T
--[3j]-- FTO GP Version R
--[3k]-- GTO VR-4 (M)
--[3l]-- Imprezza 22B STi
--[3m]-- Integra Type R (M)
--[3n]-- Lancer Evolution VI GSR (M)
--[3o]-- MR-S S edition
--[3p]-- MR-2 GTS
--[3q]-- MR-2 G-Limited
--[3r]-- NSX Type R
--[3s]-- NSX Type S-Zero
--[3t]-- Porsche 911 
--[3u]-- Porsche 911 Turbo
--[3v]-- Skyline R32 GTS-t Type M
--[3w]-- Skyline R34 V-Spec
--[3x]-- RX-7 GT Turbo
--[3y]-- RX-7 Infini III
--[3z]-- RX-7 Type RS
--[30]-- Step WGN Ultra
--[31]-- Supra RZ (M)
--[32]-- Supra RZ (TRD3000GT)
--[33]-- S2000 (Hardtop)
--[34]-- Viper GTS 

[Section 4] - Credits

-----------------------------------------------------------------------
-----------------------------------------------------------------------

[Section 1] - General Questions & Answers

-----------------------------------------------------------------------
-----------------------------------------------------------------------

-----------------------------------------------
--[1a]-- What is the importance of aero parts?|
-----------------------------------------------

Aero parts affect two things - weight and handling. If your car is 
handling poorly, one of the 2 main reasons is because your aero parts 
are not set properly(the other being brake balance --[2b]--). The cars 
in TXR2 handle the best when you give them the best aero parts. So 
besides the mirrors and the hood, make sure you change the rest of the 
aero parts to (5) before fiddling with the settings. However, not all 
the best aero parts appeal to everyone in appearance. So if you choose 
to use lesser aero parts which provide a better "look", then be prepared 
to give your car settings a major/minor overhaul. Although it should be 
noted that the farther you deviate from using the best aero parts, the 
harder it will be to set your car's handling close to what it should be 
capable of - in most cases, it is impossible to get similar handling.

---------------------------------------------
--[1b]-- What parts should I buy for my car?|
---------------------------------------------

Buy the most expensive parts for your car, even if it increases weight, 
it is still more beneficial. Aero parts and accessories are optional, 
but keep in mind that different aero parts provide differences in 
handling while different accessories only affect weight and appearance. 
Front and back tires should both be racing slicks but there are 
exceptions when you are trying to tune your car (more detail is 
discussed in section --[2g]--).

It is suggested that you unlock and buy all the best main parts for your 
car before attempting to tune it.

----------------------------------------------------------------
--[1c]-- What is the difference between understeer & oversteer?|
----------------------------------------------------------------

Understeer - when the front end of the car has a tendency to move 
towards the inside wall when turning. Extreme understeer makes the car 
extremely stiff and uncontrollable when entering turns.

Oversteer - when the rear end of the car has a tendency to move towards 
the outside wall when turning. Extreme oversteer makes the car extremely 
free in movement and uncontrollable when entering turns.

I find oversteer very difficult to control in this game because of the 
narrow roads and the many walls. Understeer allows for your car to make 
it through turns with less effort because the car will "want" to go into 
the turn, hence you should be able to go through turns much faster than 
if oversteer was dominant. However, a little oversteer is needed to be 
able to turn the car if you wish to powerslide. So in general, you 
should try to adjust your car to provide understeer and oversteer while 
making understeer more dominant.

-----------------------------------------------
--[1d]-- What is a powerslide/fish-tail/drift?|
-----------------------------------------------

I will use the term "powerslide" in this FAQ. 

To initiate a powerslide, enter a turn by braking and twisting your car 
around so that it is facing in the direction of the turn's exit. You 
will need sufficient oversteer and/or understeer to be able to 
effectively twist your car around while your tires are spinning and 
screeching through the powerslide. When you have turned your car as much 
as possible, start accelerating out. Since this is not a guide to help 
you drive your car, I will assume that you know how to powerslide and 
this brief description should be enough to describe it.

-----------------------------------------------------------
--[1e]-- What are the consequences of high turbo settings?|
-----------------------------------------------------------

Some cars have a turbo boost setting in which 0.600 is the lowest 
setting, while 1.350 is the highest, and 0.975 is in the middle.

By setting your turbo boost higher, you will get more HP, less torque at 
low RPMs (turbo lag is not very noticeable in this game) and your 
engine's performance will degenerate quicker. ie, at turbo 1.350, you 
will notice engine degradation at around 30 - 50 miles of driving while 
at turbo 0.600, you will notice it at around 80 - 100 miles of driving. 
By exiting the track and going back to your garage, your engine's 
performance will be optimized for your next track entry. Use a higher 
turbo boost for a quick race against a hard opponent and a lower turbo 
boost for many races against easier opponents.

I usually test my cars at 0.975 turbo boost although I will change it 
back to 0.600 when actually racing on the track.

---------------------------------
--[1f]-- Shift assist on or off?|
---------------------------------

When you are just learning the game, you should use shift assist ON so 
that you can concentrate on turning the car and memorizing the track. It 
is not recommended that you remain using shift assist because of its 
many disadvantages. Since the car shifts up near the red line with shift 
assist ON, you cannot properly place all your gears within the car's 
power band to get the best acceleration out of it - many cars have power 
bands much lower than its redline. Also, with shift assist ON, you can 
not use downshifting as a means to slow down faster.

--------------------------------------
--[1g]-- What is my car's power band?|
--------------------------------------

On the main screen in your garage, press the left or right trigger 
button (shift up/down) and the stats of your car will show up. Look at 
the place where it gives you your car's power output in HP and torque. 
Your car's power band lies within the peak RPM of your HP output and the 
peak RPM of your torque output. Depending if the torque graph (top left) 
is a plateau or a steep slope starting from its peak, you will have a 
smaller or bigger power band. But in both cases, the power band usually 
starts a little higher than the torque's peak RPM. The power band always 
ends at a point on or over the HP's peak RPM. Use the HP graph in a 
similar fashion as the torque graph to figure out where your power band 
ends.

For example:

With a power output of (800HP@8000RPM) and (700lbs/ft@6000RPM), this 
car's power band is located somewhere within 6000 to 8000 RPM. If the 
torque graph is a plateau starting at its peak, than I would estimate 
the power band to be somewhere around 6000RPM to 8000RPM. If the torque 
graph is a steep slope starting at its peak, than I would estimate the 
power band to be somewhere around 6500RPM to 8000RPM.

----------------------------------------------------------
--[1h]-- When is the best time to shift to a higher gear?|
----------------------------------------------------------

When your tachometer lands on your HP's peak RPM, or lands a little bit 
past it (not your peak torque's RPM). This gives you the best 
acceleration from your car.

-----------------------------------------------
--[1i]-- What is the fastest way to slow down?|
-----------------------------------------------

At higher speeds, the fastest way to slow down is to brake hard and 
quickly downshift to gear 1 as fast as you can. If your braking power is 
too weak, you will find that doing this will put you into neutral very 
often.

At lower speeds, simply tap your brakes every few milliseconds while 
downshifting like the above. 

------------------------------------------------------------
--[1j]-- Why doesn't my car turn when it goes into neutral?|
------------------------------------------------------------

If your car has very weak braking power, then braking too hard will 
cause your car to go into neutral. Your car won't turn as well because 
the tires are locked. To avoid this, you must increase braking power as 
noted in (--[2b]--).

--------------------------------------------------------
--[1k]-- Strong gripping power vs. weak gripping power?|
--------------------------------------------------------

Why do you want to grip your front tires when turning? At higher speeds, 
your car will eventually grip its front tires in turns (your wheels 
start to screech). Strong gripping power allows for the car to grip 
"inwards" at high speed turns while weak gripping power allows for the 
car to grip "outwards" at high speed turns. Obviously, you want your car 
to grip "inwards" so that you can take high speed turns at a much higher 
speed. Some cars grip more often than others (ie, Viper GTS grips all 
the time while the Lancer VI almost never grips). You can learn to 
control gripping power and gripping tendency with the tuning section 
further below - [Section 2].

---------------------------------
--[1l]-- How do I go in Reverse?|
---------------------------------

Here's something off-topic. When you are at a stop, hold the downshift 
button while you accelerate. Watch out for autopilot though.

-----------------------------------------------------------------------
-----------------------------------------------------------------------

[Section 2] - How to tune your car

-----------------------------------------------------------------------
-----------------------------------------------------------------------

------------------------------------------------------------
--[2a]-- Steer/Accel/Brake - your own personalized settings|
------------------------------------------------------------

These three settings do NOT affect your car's handling. In fact, they 
only affect how your controller responds to the car itself. Steer really 
doesn't need to be touched if you are using the analog since you can 
apply different degrees of pressure in different directions. In the case 
of accel and brake, you will quickly notice that your controller does 
not have an analog for a gas pedal or a brake pedal. When you tap the 
gas/brake, you will apply a constant amount of force every time you tap 
it. ie, if you set brake at (+15), then every time you tap the brake 
button, you can think of it as slamming on your brakes in real life. 

Steer - quick: turning response is increased.
Steer - slow : turning response is decreased.

Accel - quick: faster acceleration when gas is applied = frequent wheel
               Spins.
Accel - slow : slower acceleration when gas is applied = TCS (traction 
               control system) - less wheel spin when accelerating.

Brake - quick: faster braking response = prone to locking of tires
Brake - slow : slower braking response = less prone to locking of tires.

Recommendations:

Generally have all these settings pretty high but try not to go past
(+10) for any of them. Forget about the TCS, wheel spin isn't very 
noticeable in this game and all that power helps out when trying to 
straighten yourself out of a turn. For brake, have it pretty high but 
less for FR and MR cars.

---------------------------------------
--[2b]-- Brake Balance & Braking Power|
---------------------------------------

In my opinion, brake balance is one of the 2 major factors for 
controlling of your car in TXR2 - aero parts being the 1st major factor. 
Brake balance is such a major factor because it affects 3 important 
things; understeer, oversteer, and braking power. Note that brake 
balance is the only factor that affects understeer and oversteer WITHOUT 
affecting the car's turning radius at low & high speeds - this is very 
important.

Brake Balance - Rear : Brakes are set further to the rear wheels = 
                       tendency to oversteer when braking and LESS 
                       braking power in front &/or rear drive vehicles.

Brake Balance - Front: Brakes are set further to the front wheels = 
                       tendency to understeer when braking and MORE 
                       braking power in front &/or rear drive vehicles.

Recommendations: 

For FR, RR, 4WD and MR cars, set the brakes farther to the front end to 
increase braking power and lower tendency to oversteer. RR, FR and MR 
cars should generally be farther than 4WD since 4WD cars have pretty 
good braking power to begin with. (-12, -8) is a good range for these 
cars and (-6, -2) is a good range for 4WD cars. Setting it too far to 
the front will produce extreme understeer, which results in a very stiff 
and immobile car when under braking. You will notice that the car shakes 
up and down simulating ABS when you apply too much front brakes. Try to 
avoid this because it makes the car hard to maneuver when braking. 

For FF cars, their brakes are already set really far to the front to 
begin with, so braking power should be pretty good already. (-2, +2) is 
a good range to set your FF car's brakes. Some FF cars handle stiffly 
when under braking cause they don't have enough oversteer to twist their 
whole body so slight oversteer should be added.

Note: before adjusting anything else that affects handling, make sure 
you have set brake balance and aero parts FIRST! This usually solves 
most problems with many cars.

---------------------
--[2c]-- Ride Height|
---------------------

Ride Height affects how close to the ground the car is. It does NOT 
affect appearance in any way (in this game). It affects these factors: 
Gripping power, tendency to grip, weight transfer(freedom of movement), 
length of time in a powerslide, braking power, understeer, and 
oversteer. It does NOT affect speed in TXR2.

Ride Height F&R - High: The car is higher from the ground = easier to 
                        grip front tires when turning, lesser freedom of
                        movement at high speeds, greater freedom of 
                        movement at low speeds, longer powersliding 
                        sessions, and greater braking power because of 
                        increased spring height.

Ride Height F&R - Low : The car is lower to the ground = harder to grip 
                        front tires when turning, greater freedom of 
                        movement at high speeds, lesser freedom of 
                        movement at low speeds, shorter powersliding 
                        sessions, and less braking power because of 
                        decreased spring height.

Ride Height F - High: Front ride height is higher than rear ride height 
                      = weaker gripping power and much more understeer.

Ride Height R - High: Rear ride height is higher than front ride height 
                      = stronger gripping power and much more oversteer.

Recommendations:

Generally have ride height pretty low to the ground for all car types 
except for FF cars. A wide range of (-12, -4) is a good place to set 
your ride height. FF cars don't need much adjusting of ride height. I 
personally tend to use ride height to produce more understeer by 
adjusting the rear end lower to the ground than the front end but it's 
really up to you whether you use ride height, spring rate, or shocks to 
make a similar effect.

---------------------
--[2d]-- Spring Rate|
---------------------

Spring rate affects how bouncy your car is. The bouncier it is, the more 
that weight will be able to freely move between the front and rear 
wheels. These are the factors that spring rate affects: Impact, gripping 
power, tendency to grip, weight transfer(freedom of movement), length of 
time in a powerslide, braking power, understeer, and oversteer. 

Spring Rate F&R - Hard: The car's springs are stiffer = more speed is 
                        lost when hitting an object, tendency to grip 
                        tires increases, more freedom of movement at
                        high speeds, less freedom of movement at low 
                        speeds, shorter powersliding sessions, and 
                        less braking power.

Spring Rate F&R - Soft: The car's springs are softer = less speed is 
                        lost when hitting an object, tendency to grip 
                        tires decreases, less freedom of movement at 
                        high speeds, more freedom of movement at 
                        low speeds, longer power sliding sessions, and 
                        more braking power.

Spring Rate F - Hard: Front Springs are harder than rear springs = 
                      stronger gripping power and more oversteer.

Spring Rate R - Hard: Rear springs are harder than front springs =  
                      weaker gripping power and more understeer.

Recommendations: 

As you can see, besides the impact factor, spring rate and ride height 
affect the same factors in the same directions. However, the degree at 
which spring rate affects these factors is different than the degree at 
which ride height affects these same factors. 

Generally have both spring rates soft for all car types to accept 
impacts more easily. Not too soft though, (-5, 0) is a good range.

You can adjust the front and rear ends unevenly to produce effects of 
oversteer, understeer, etc.

------------------------
--[2e]-- Shocks/Dampers|
------------------------

Shocks affect the way weight is contained and transferred between the 
front and rear tires. The harder the shocks, the easier it is to contain 
or accept the transfer of weight. The softer the shocks, the easier it 
is to transfer or get rid of that weight. These are the factors that 
shocks affect: Gripping power, tendency to grip, weight transfer(freedom 
of movement), understeer, and oversteer. Shocks may affect the length of 
time in a powerslide and/or braking power but the degree they affect 
those factors are less noticeable than ride height or spring rate.

Shocks F&R - Hard: The car's shocks are stiffer = Weight transfer is 
                   restricted so tendency to grip tires increases, 
                   freedom of movement at high speeds increases, and 
                   freedom of movement at low speeds decreases.

Shocks F&R - Soft: The car's shocks are softer = Weight transfer is 
                   encouraged so tendency to grip tires decreases,
                   freedom of movement at high speeds decreases, and 
                   freedom of movement at low speeds increases.

Shocks F - Hard: Front shocks are harder than rear shocks = much 
                 stronger gripping power and little bit more oversteer.

Shocks R - Hard: Rear shocks are harder than front shocks = much weaker 
                 gripping power and a little bit more understeer.

Recommendations: 

Adjusting the rear end towards the softer end should allow for sharper 
turning capabilities at low speed. This will however, cut into high 
speed gripping power so it is necessary to apply other means to 
compensate for this loss of gripping power - either by adjusting front 
shocks harder or by using spring rate and/or ride height to produce 
similar effects.

Alternatively, adjusting the front end towards the harder end should 
allow for sharper turning capabilities at high speeds.

I generally leave the rear end softer than the front end, setting my 
rear end around (-10, -2) and my front end around (0, +5).

--------------------------------------------
--[2f]-- Ride Height, Spring Rate, & Shocks|
--------------------------------------------

If you've read the last three sections, then you're probably asking 
this, "what the hell? ride height, spring rate, and shocks affect almost 
the exact same factors! what's the point?"

Well, this is the main reason why it takes me so freakin long to tune a 
car. I wish I knew the answer to that question. I really think the 
designers should have put other tuning options such as camber, 
stabilizers, etc. that actually adjust different factors without 
affecting the same factors as these suspension settings.

However, these three lovely settings aren't completely useless. Besides 
the impact factor in the springs, each setting affects their respective 
factors at different degrees, which are very complex to pinpoint. ie, 
adjusting front ride height higher than rear ride height produces more 
understeer than adjusting front spring rate softer than rear spring 
rate. The same goes to all the other factors. This is what makes tuning 
a car so complex in this game.

Although I do not know the exact values these factors hold for each 
suspension setting, I will attempt to estimate to the best of my ability 
in the following charts:

----------------------------------------------------------------------
Ride Height    | F - Hi | F - Lo | R - Hi | R - Lo |F&R - Hi|F&R - Lo|
----------------------------------------------------------------------
Grip power     |weak   -|strong +|strong +|weak   -|weak  --|strong++|
Grip frequency |freq   +|infreq -|infreq -|freq   +|freq  ++|infreq--|
Maneuver Lo    |strong +|weak   -|weak   -|strong +|strong++|weak  --|
Maneuver Hi    |weak   -|strong +|strong +|weak   -|weak  --|strong++|
Powerslide     |long   -|short  +|long   -|short  +|long  --|short ++|
Braking power  |strong  |weak    |strong  |weak    |strong +|weak   -|
Understeer     |strong++|weak  --|weak  --|strong++|neutral |neutral |
Oversteer      |weak  --|strong++|strong++|weak  --|neutral |neutral |
Impact         |neutral |neutral |neutral |neutral |neutral |neutral |
----------------------------------------------------------------------

----------------------------------------------------------------------
Spring Rate    | F - Hd | F - St | R - Hd | R - St |F&R - Hd|F&R - St|
----------------------------------------------------------------------
Grip power     |strong  |weak    |weak    |strong  |strong  |weak    |
Grip frequency |infreq  |freq    |freq    |infreq  |infreq -|freq   +|
Maneuver Lo    |weak    |strong  |weak    |strong  |weak   -|strong +|
Maneuver Hi    |strong  |weak    |strong  |weak    |strong +|weak   -|
Powerslide     |short   |long    |short   |long    |short  +|long   -|
Braking power  |weak   -|strong +|weak   -|strong +|weak  --|strong++|
Understeer     |weak   -|strong +|strong +|weak   -|neutral |neutral |
Oversteer      |strong +|weak   -|weak   -|strong +|neutral |neutral |
Impact         |poor   -|good   +|poor   -|good   +|poor  --|good  ++|
---------------------------------------------------------------------- 

----------------------------------------------------------------------
Shocks         | F - Hd | F - St | R - Hd | R - St |F&R - Hd|F&R - St|
----------------------------------------------------------------------
Grip power     |strong++|weak  --|strong++|weak  --|strong++|weak  --|
Grip frequency |neutral |neutral |neutral |neutral |freq    |infreq  |
Maneuver Lo    |weak   -|strong +|weak  --|strong++|weak    |strong  |
Maneuver Hi    |strong++|weak  --|strong +|weak   -|strong  |weak    |
Powerslide     |neutral |neutral |neutral |neutral |neutral |neutral |
Braking power  |neutral |neutral |neutral |neutral |neutral |neutral |
Understeer     |weak    |strong  |strong  |weak    |neutral |neutral |
Oversteer      |strong  |weak    |weak    |strong  |neutral |neutral |
Impact         |neutral |neutral |neutral |neutral |neutral |neutral |
----------------------------------------------------------------------

----------------------------------------------------------------------
Legend                                                               |
----------------------------------------------------------------------
Maneuver Hi & Lo - refers to weight transfer and freedom of movement |
                   at high and low speeds                            |
Powerslide ------- refers to the length of time spent in a powerslide|
                   (shorter is better)                               |
Hd --------------- hard                                              |
St --------------- soft                                              |
F ---------------- front end                                         |
R ---------------- rear end                                          |
(-/+) ------------ the degree of amplification toward its respective |
                   value with (+) being a more positive and desirable|
                   effect while (-) being a more negative and        |
                   undesirable effect.                               |
freq/infreq ------ frequent and infrequency of gripping. (+) and (-) |
                   do not denote desirable or undesirable effects as |
                   the desirability is determined by its tuner.      |
----------------------------------------------------------------------

This is just an idea of what the settings' functions are - based on 
experience - so the values may be wrong, but it shouldn't be too far 
off. I am less knowledgeable about spring rate than I am about ride 
height and I am even less knowledgeable about shocks than I am about 
spring rate so use these charts at your own discretion.

---------------
--[2g]-- Tires|
---------------

If you are tuning your car for optimal handling, it is suggested that 
you equip your car with racing slick tires on both ends. Although they 
wear out faster, they are by far, the best tires to race on the track 
with. 

By using lesser tires, your car will be prone to longer powerdrifting 
sessions, weaker braking power, less traction, etc. However, it is 
sometimes required for you to change your tires to make your car handle 
in a certain way. To do this, you must keep one end of your car equipped 
with racing slicks and switch the other end's tires to another option. 

For example, by leaving your front end as racing slicks and changing 
your rear end to competition "R" tires, your rear end will produce more 
oversteer and your front end will grip better in high speed turns. By 
changing your front tires to competition "R" and leaving your rear end 
tires as racing slicks, you will get more understeer but gripping in 
turns will be more difficult. 

It is usually not required to change the tires of a car to make its 
handling more controllable, but for the rare car that is very difficult 
to tune, using tires in addition to suspension settings may be just what 
you need to produce that extra understeer or gripping power.

I generally stay away from anything less than competition "R" tires 
because handling changes much more drastically with the others.

---------------------
--[2h]-- Gear Ratios|
---------------------

Initial gear ratio setups for fully upgraded cars are a disaster in 
TXR2. That's why it is required for you to change gear ratios for every 
single car. And in my opinion, adjusting gear ratios are child's play 
compared to the complex mess of suspension settings above :)

The goal of gear ratio adjusting, is to make every gear lie within its 
power band (see --[1g]--) and to make each gear useful while emphasizing 
top speed, high acceleration, or some of both.

To properly adjust your gears the way you want it, you will have to 
constantly go in and out of the testing area in the setup screen. Make 
sure your shift assist is OFF when you are adjusting gears. Why OFF? 
(see --[1f]--). It should take 5 - 10 tests to get your gears right once 
you get the hang of it. You may also want to test out your car on the 
long part of the track since it is nearly impossible to reach top speed 
in the test course with any car - though most cars can reach its 6th 
gear.

When adjusting, try to leave your final gear ratio near the middle so 
that it is possible to adjust your car for higher acceleration or top 
speed whenever you need it. Some cars require the final gear ratio 
placed very far to the left or right so that one of its gears(usually 
the 2nd gear) are not completely useless. ie, Datsun 280 Z (A class). 

Also, avoid adjusting your gears so that they look consistent in the 
settings menu. ie, setting each gear far to the left and putting each 
one after it a couple notches forward in a monotonous manner. Although 
it may look pretty on the screen, it tends to make power output very 
jagged and inconsistent when actually driving it.

----------------------------------
--[2hi]-- Linear Power Gear Setup|
----------------------------------

To get the most linear power out of your car, have every single gear 
start on the power band's bottom point. ie, if your power band is 
6500RPM - 8000RPM, shifting your gear at 8000 RPM should make the next 
gear begin at 6500RPM. By doing this, you will extract constant maximum 
output of your car in a nearly linear directional increase of speed. 
However, sometimes you do not want this power to be extracted in a 
linear form, hence the need to tune your gears to provide better 
acceleration or better top speed. 

------------------------------------------
--[2hii]-- Faster Acceleration Gear Setup|
------------------------------------------

In the case of faster acceleration, you should make each gear land on a 
point higher than your power band's bottom point. Do not set it too high 
since the increase in acceleration becomes less apparent as you reach 
the top point of your power band. For acceleration, probably the best 
place to have each gear land on, would be the middle point of your car's 
power band. ie, for a power band of 6500RPM - 8000RPM, make each gear 
start out at 7250RPM to produce optimal acceleration.

--------------------------------------
--[2hiii]-- High Top Speed Gear Setup|
--------------------------------------

In the case of higher top speed, you should make each gear land on a 
point close to or under your power band's bottom point. Do not set it 
too low since acceleration will be painfully slow the further down the 
RPM scale you go. ie, for a power band of 6500RPM - 8000RPM, making each 
gear start out at 5500RPM - 6000RPM should yield good top speed. If you 
have trouble reaching the 6th gear, then you may have to set your gears 
a little higher.

-----------------------------
--[2hiv]-- Hybrid Gear Setup|
-----------------------------

This hybrid method is probably the best method to use for your car if 
you don't plan to adjust your final gear ratio very often. Simply set 
your first 2 or 3 gears in the "faster acceleration" form of setup and 
set your last few gears to a "higher top speed" form of setup. This will 
ensure good acceleration at low speeds where you need it to get out of 
turns, and high top speeds where you have long runways.

I generally use this method and the linear power method the most.

-------------------
--[2hv]-- 1st gear|
-------------------

If you haven't noticed yet, all of the above methods of gear setups 
apply to gears 2 - 6(5). So how should you set 1st gear? You generally 
want a pretty high ratio 1st gear that goes up to around 60 - 90 mph so 
that it leaves enough room for you to produce decent top speed. However, 
if your 1st gear is too high, you will find yourself having lots of 
trouble getting out of corners fast enough to avoid hitting a wall. If 
you have a really low ratio 1st gear, you will find that reaching a 
decent top speed is very difficult but the extra acceleration of the 1st 
gear will help push you out of corners a lot faster.

For the top speed method of gear setup, have your 1st gear very high - 
maybe around 90 - 120 mph. For the faster acceleration method, have your 
1st gear around 40 - 70 mph. And somewhere in the middle for any hybrid 
method.

------------------------------------------------------------
--[2i]-- Misc. Tuning Tips 1 - Magnitude, Ratios, & Numbers| 
------------------------------------------------------------

When tweaking your car and you find settings that seem to work but needs 
a little something more to make it perfect, try adjusting the magnitudes 
of your settings while keeping their ratios the same. ie, if a car with 
front ride height (-9) and rear ride height (-12) appears to work really 
well but still requires some loosening up, try adjusting it to (-6) and 
(-8) or (-3) and (-4) - I assume you have some mathematical knowledge so 
I will not go in-depth with ratios :) You'd be surprised how often this 
technique solves problems - especially since oversteer and understeer is 
not directly affected by changing magnitudes, only weight 
transfer(freedom of movement) and maybe power sliding lengths.

Other than the recommendations given in the suspension settings, it is 
difficult to know what values to use in your settings. Believe me, it is 
VERY difficult to get the right settings in the first try. Most of the 
time, I have to go in and out of the track many times - with difficult 
cars (ie, Viper & Porsche turbo), I may go in and out more than 100 
times! This is because I take my time increasing and decreasing values 
of my settings by small increments. Sometimes a 1 point difference in 
values makes A LOT of difference. So don't go about setting everything 
to -15 or +15 cause you are probably causing many more problems to fix 
rather than actually fixing the problem.

When you have tuned your car many times and you still can't get the 
right settings, try starting over. You might realize that the original 
settings were actually even better than your settings and you've been 
going in the wrong direction the whole time.

------------------------------------------------------
--[2j]-- Misc. Tuning Tips 2 - Where to test your car|
------------------------------------------------------

Do NOT test your car's handling in the test course from the settings 
menu. The reason is because there is only one turn there and that turn 
does not give even a close simulation to the turns you meet on the 
actual track. I've tried testing cars there and when taking it to the 
track, it handles like crap. Just stick to testing gear ratios in the 
test course.

I am not sure if this was a glitch in my US version of TXR2, but there 
is a way to test your car in the actual track of the game without 
meeting any obstacles (except for rivals). Simply start out on the area 
furthest to the bottom of the screen in the 2nd part of the game - the 
place BEFORE unlocking the 3rd and last part of the track(the area where 
team gesselschaft and ratz hang out). Now keep driving south and go over 
that big bridge with the narrowest turns in the entire game. By the time 
you reach your first fork, you will notice no obstacle cars are to be 
seen anywhere and by then, you should have been able to test out the max 
speed of your car. Now you can choose to go left into the clockwise 
version of the first part of the game, or choose to go straight. I 
usually turn left and go through that place with all the twists and 
turns.

Of course, you can just do it the easy way and try time attack since you 
can also adjust your settings in there.


-----------------------------------------------------------------------
-----------------------------------------------------------------------

[Section 3] - My car settings

-----------------------------------------------------------------------
-----------------------------------------------------------------------


Keep in mind that all of my cars are fully upgraded with the best 
parts(not aero parts) and to those cars that apply, their turbo settings 
are all set to 0.600 although they were all tested at 0.975. The reason 
why I do not have all the top speeds of all my cars is because I do not 
have the game to test them again - I only recorded some of them. Also, 
they may not be accurate as I did not measure every car's top speed on 
the long coastal route.

Btw, I seem to have misplaced my Silvia 14 K's settings. Don't worry 
though, besides the gear ratios, this car handles almost as good as the 
RX-7 Infini III if not better and requires little tuning. Although its 
super sized rear spoiler and sweet aero parts make it a much prettier 
sight - probably my favorite B class car.


----------------------
--[3a]-- 180SX Type X|
-----------------------------------------------------------------------
steer: +5   brake  balance: -9   f. spring rate: -4   f. shocks: +5   |
accel: +6   f. ride height: -6   r. spring rate: -2   r. shocks: -2   |
brake: -2   r. ride height: -6                                        |
                                                                      |
Gear Ratios    Aero Parts     Tires                                   |
1st: 2.754     f. Bumper : 5  Front: racing slicks                    |
2nd: 2.045     hood      : 2  Rear : racing slicks                    |
3rd: 1.522     mirror    : 2                                          |
4th: 1.223     side skirt: 5  Max Speed                               |
5th: 0.961     r. bumper : 5  204 mph                                 |
6th: 0.784     r. spoiler: 5                                          |
final: 2.953                                                          |
-----------------------------------------------------------------------
Comments: Handling needs a little more work, and my gear ratios don't 
exploit the full potential of this car's power band. 
-----------------------------------------------------------------------

-----------------------
--[3b]-- Altezza RS200|
-----------------------------------------------------------------------
steer: 0    brake  balance: 0    f. spring rate: 0    f. shocks: 0    |
accel: 0    f. ride height: 0    r. spring rate: 0    r. shocks: 0    |
brake: 0    r. ride height: 0                                         |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.638     f. bumper : 5  Front: racing slicks                    |
2nd: 2.089     hood      : 2  Rear : racing slicks                    |
3rd: 1.699     mirror    : 2                                          |
4th: 1.382     side skirt: 5  Max Speed                               |
5th: 1.176     r. bumper : 5  198 mph                                 |
6th: 1.073     r. spoiler: 4                                          |
final: 3.091                                                          |
-----------------------------------------------------------------------
Comments: I kinda like its original handling capabilities so I didn't 
bother to change it.
-----------------------------------------------------------------------

----------------
--[3c]-- BMW M3|
-----------------------------------------------------------------------
steer: +4   brake  balance: -9   f. spring rate: -8   f. shocks: +6   |
accel: +6   f. ride height: -2   r. spring rate: -2   r. shocks: -4   |
brake: -2   r. ride height: -2                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 3.165     f. bumper : 5  Front: racing slicks                    |
2nd: 2.338     hood      : 2  Rear : racing slicks                    |
3rd: 1.821     mirror    : 2                                          |
4th: 1.462     side skirt: 4  Max Speed                               |
5th: 1.174     r. bumper : 3  ???                                     |
6th: 0.994     r. spoiler: 4                                          |
final: 2.627                                                          |
-----------------------------------------------------------------------
Comments: I like this car. It handles extremely well for a FR car. 
Torque at low speeds is amazing - which helps it exit a turn with a 
punch.
-----------------------------------------------------------------------

------------------------
--[3d]-- Celica GT-Four|
-----------------------------------------------------------------------
steer: 0    brake  balance: -7   f. spring rate: 0    f. shocks: 0    |
accel: +5   f. ride height: 0    r. spring rate: -10  r. shocks: 0    |
brake: +5   r. ride height: 0                                         |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.191     f. bumper : 5  Front: racing slicks                    |
2nd: 1.758     hood      : 2  Rear : racing slicks                    |
3rd: 1.422     mirror    : 2                                          |
4th: 1.149     side skirt: 4  Max Speed                               |
5th: 0.934     r. bumper : 3  210 mph                                 |
6th: 0.803     r. spoiler: 5                                          |
final: 2.881                                                          |
-----------------------------------------------------------------------
Comments: The 4wd makes this car handle pretty good, but the lack of 
power makes this car suck when put side to side with other A class super 
cars.
-----------------------------------------------------------------------

----------------------
--[3e]-- Civic Type R|
-----------------------------------------------------------------------
steer: +6   brake  balance: 0    f. spring rate: -6   f. shocks: -2   |
accel: +3   f. ride height: -6   r. spring rate: 0    r. shocks: -12  |
brake: +2   r. ride height: -8                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.422     f. bumper : 4  Front: racing slicks                    |
2nd: 1.918     hood      : 2  Rear : racing slicks                    |
3rd: 1.562     mirror    : 2                                          |
4th: 1.296     side skirt: 5  Max Speed                               |
5th: 1.082     r. bumper : 5  196 mph                                 |
6th: 0.887     r. spoiler: 5                                          |
final: 3.824                                                          |
-----------------------------------------------------------------------
Comments: This is the closest I could get to duplicate the handling of a 
civic with a better front bumper. If you want near perfect handling for 
the civic, then replace the front bumper with (5) and set all three 
suspension settings to 0's. This is one of the best C class cars - also 
my favorite C class car.
-----------------------------------------------------------------------

--------------------
--[3f]-- CR-X II Si|
-----------------------------------------------------------------------
steer: 0    brake  balance: 0    f. spring rate: -1   f. shocks: -6   |
accel: 0    f. ride height: -2   r. spring rate: -1   r. shocks: +4   |
brake: 0    r. ride height: -3                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.374     f. bumper : 5  Front: racing slicks                    |
2nd: 1.970     hood      : 2  Rear : racing slicks                    |
3rd: 1.617     mirror    : 2                                          |
4th: 1.359     side skirt: 5  Max Speed                               |
5th: 1.112     r. bumper : 5  186 mph                                 |
6th: 0.916     r. spoiler: 5                                          |
final: 3.626                                                          |
-----------------------------------------------------------------------
Comments: Pretty much identical to the civic type R. I set the car for 
faster acceleration hence the lower top speed.
-----------------------------------------------------------------------

---------------------
--[3g]-- Datsun 240Z|
-----------------------------------------------------------------------
steer: +15  brake  balance: +8   f. spring rate: -15  f. shocks: -15  |
accel: +12  f. ride height: +15  r. spring rate: +15  r. shocks: +15  |
brake: +2   r. ride height: -15                                       |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.245     f. bumper : 3  Front: competition "R"                  |
2nd: 1.821     hood      : 2  Rear : racing slicks                    |
3rd: 1.451     mirror    : 2                                          |
4th: 1.234     side skirt: 0  Max Speed                               |
5th: 1.048     r. bumper : 5  115 mph                                 |
6th: 0.887     r. spoiler: 5                                          |
final: 4.438                                                          |
-----------------------------------------------------------------------
Comments: This car is a joke. Apparently, the best-car-in-the-game's 
counter part is the worst car in the game. To turn this car, tap the 
brake button and twist your car with your accelerator still held down.
-----------------------------------------------------------------------

---------------------
--[3h]-- Datsun 280Z|
-----------------------------------------------------------------------
steer: +6   brake  balance: -2   f. spring rate: -2   f. shocks: +14  |
accel: 0    f. ride height: 0    r. spring rate: -2   r. shocks: -2   |
brake: +10  r. ride height: -6                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.952     f. bumper : 5  Front: racing slicks                    |
2nd: 2.000     hood      : 2  Rear : racing slicks                    |
3rd: 1.622     mirror    : 2                                          |
4th: 1.312     side skirt: 0  Max Speed                               |
5th: 1.103     r. bumper : 5  232 mph                                 |
6th: 0.929     r. spoiler: 4                                          |
final: 2.750                                                          |
-----------------------------------------------------------------------
Comments: The best car in the game - so good that it seems like you're 
cheating when you drive it. This is the same car that the final boss 
drives. 
-----------------------------------------------------------------------

----------------------
--[3i]-- Eclipse GS-T|
-----------------------------------------------------------------------
steer: +6   brake  balance: +2   f. spring rate: -10  f. shocks: +6   |
accel: +2   f. ride height: -4   r. spring rate: 0    r. shocks: -12  |
brake: +4   r. ride height: -8                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.483     f. bumper : 5  Front: racing slicks                    |
2nd: 1.815     hood      : 2  Rear : racing slicks                    |
3rd: 1.358     mirror    : 2                                          |
4th: 1.053     side skirt: 5  Max Speed                               |
5th: 0.855     r. bumper : 5  216 mph                                 |
6th: 0.692     r. spoiler: 5                                          |
final: 3.187                                                          |
-----------------------------------------------------------------------
Comments: One of the 3 best B class cars, the others being the RX-7 
infini III and the Silvia 14 K's. 
-----------------------------------------------------------------------

--------------------------
--[3j]-- FTO GP Version R|
-----------------------------------------------------------------------
steer: +4   brake  balance: 0    f. spring rate: -6   f. shocks: +8   |
accel: +5   f. ride height: -4   r. spring rate: 0    r. shocks: +4   |
brake: +6   r. ride height: -10                                       |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 3.038     f. bumper : 2  Front: racing slicks                    |
2nd: 2.085     hood      : 2  Rear : racing slicks                    |
3rd: 1.640     mirror    : 1                                          |
4th: 1.274     side skirt: N  Max Speed                               |
5th: 1.022     r. bumper : 1  201 mph                                 |
6th: 0.847     r. spoiler: 3                                          |
final: 4.021                                                          |
-----------------------------------------------------------------------
Comments: Too bad the aero parts look so bad on this car, which forces 
me give its settings a complete makeover. I liked this car in Gran 
Turismo 1 & 2 a lot more :)
-----------------------------------------------------------------------

----------------------
--[3k]-- GTO VR-4 (M)|
-----------------------------------------------------------------------
steer: +9   brake  balance: -8   f. spring rate: +2   f. shocks: +4   |
accel: +4   f. ride height: -4   r. spring rate: -4   r. shocks: -5   |
brake: +10  r. ride height: -5                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.353     f. bumper : 5  Front: competition "R"                  |
2nd: 1.809     hood      : 2  Rear : racing slicks                    |
3rd: 1.410     mirror    : 1                                          |
4th: 1.090     side skirt: 4  Max Speed                               |
5th: 0.836     r. bumper : 5  ???                                     |
6th: 0.696     r. spoiler: 5                                          |
final: 3.192                                                          |
-----------------------------------------------------------------------
Comments: The 4WD makes this car have above average handling but the 
heavy body makes it pretty slow.
-----------------------------------------------------------------------

--------------------------
--[3l]-- Imprezza 22B STi|
-----------------------------------------------------------------------
steer: 0    brake  balance: -3   f. spring rate: -4   f. shocks: 0    |
accel: 0    f. ride height: 0    r. spring rate: 0    r. shocks: 0    |
brake: +6   r. ride height: 0                                         |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.202     f. bumper : 5  Front: racing slicks                    |
2nd: 1.826     hood      : 2  Rear : racing slicks                    |
3rd: 1.542     mirror    : 2                                          |
4th: 1.299     side skirt: 5  Max Speed                               |
5th: 1.065     r. bumper : 5  ???                                     |
6th: 0.798     r. spoiler: 5                                          |
final: 3.011                                                          |
-----------------------------------------------------------------------
Comments: This car handles almost perfectly to begin with. It is 
considered one of the 2 best cars in the game not including the Datsun 
280Z. I set the gears to produce excellent acceleration and pretty 
decent top speed - very fun to drive.
-----------------------------------------------------------------------

----------------------------
--[3m]-- Integra Type R (M)|
-----------------------------------------------------------------------
steer: 0    brake  balance: 0    f. spring rate: -6   f. shocks: +2   |
accel: 0    f. ride height: 0    r. spring rate: 0    r. shocks: -2   |
brake: +4   r. ride height: 0                                         |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.356     f. bumper : 4  Front: racing slicks                    |
2nd: 1.815     hood      : 2  Rear : racing slicks                    |
3rd: 1.454     mirror    : 2                                          |
4th: 1.177     side skirt: 5  Max Speed                               |
5th: 0.961     r. bumper : 4  200 mph                                 |
6th: 0.797     r. spoiler: 4                                          |
final: 4.067                                                          |
-----------------------------------------------------------------------
Comments: You should be able to get a lot better handling if you switch 
the aero parts to their max and set all three suspension settings to 
0's. If it weren't for its limited power, it would be just as good as 
the RX-7 Infini III, Silvia, and the Eclipse GS-T
-----------------------------------------------------------------------

-------------------------------------
--[3n]-- Lancer Evolution VI GSR (M)|
-----------------------------------------------------------------------
steer: +15  brake  balance: -4   f. spring rate: 0    f. shocks: 0    |
accel: +10  f. ride height: 0    r. spring rate: 0    r. shocks: 0    |
brake: +13  r. ride height: 0                                         |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.196     f. bumper : 5  Front: racing slicks                    |
2nd: 1.744     hood      : 2  Rear : racing slicks                    |
3rd: 1.372     mirror    : 2                                          |
4th: 1.094     side skirt: 5  Max Speed                               |
5th: 0.868     r. bumper : 5  229 mph                                 |
6th: 0.686     r. spoiler: 5                                          |
final: 3.580                                                          |
-----------------------------------------------------------------------
Comments: This car handles almost perfectly to begin with. It is 
considered one of the 2 best cars in the game not including the Datsun 
280Z. Unlike the 22B, this car has to reach a very high speed before it 
grips its tires while turning.
-----------------------------------------------------------------------

------------------------
--[3o]-- MR-S S edition|
-----------------------------------------------------------------------
steer: 0    brake  balance: -6   f. spring rate: -3   f. shocks: +4   |
accel: +6   f. ride height: 0    r. spring rate: 0    r. shocks: 0    |
brake: 0    r. ride height: 0                                         |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.374     f. bumper : 5  Front: racing slicks                    |
2nd: 1.796     hood      : 2  Rear : racing slicks                    |
3rd: 1.400     mirror    : 2                                          |
4th: 1.113     side skirt: 5  Max Speed                               |
5th: 0.924     r. bumper : 5  ???                                     |
6th: 0.777     r. spoiler: 5                                          |
final: 3.665                                                          |
-----------------------------------------------------------------------
Comments: I just got this car cause one of the wanderer requirements 
requires me to drive this car around. Frankly, this was just a 5-minute 
quick tune up and more work could probably be applied to make it better.
-----------------------------------------------------------------------

------------------
--[3p]-- MR-2 GTS|
-----------------------------------------------------------------------
steer: +15  brake  balance: -6   f. spring rate: -6   f. shocks: +6   |
accel: +8   f. ride height: -4   r. spring rate: -3   r. shocks: -6   |
brake: +5   r. ride height: -4                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.248     f. bumper : 5  Front: racing slicks                    |
2nd: 1.647     hood      : 2  Rear : racing slicks                    |
3rd: 1.274     mirror    : 2                                          |
4th: 1.016     side skirt: 5  Max Speed                               |
5th: 0.824     r. bumper : 5  222 mph                                 |
6th: 0.659     r. spoiler: 4                                          |
final: 3.414                                                          |
-----------------------------------------------------------------------
Comments: This car needed a little bit of work to keep it from 
understeering too much. Handling is above average.
-----------------------------------------------------------------------

------------------------
--[3q]-- MR-2 G-Limited|
-----------------------------------------------------------------------
steer: +6   brake  balance: -4   f. spring rate: 0    f. shocks: 0    |
accel: 0    f. ride height: -3   r. spring rate: 0    r. shocks: 0    |
brake: 0    r. ride height: -3                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.464     f. bumper : 5  Front: racing slicks                    |
2nd: 1.958     hood      : 2  Rear : racing slicks                    |
3rd: 1.563     mirror    : 1                                          |
4th: 1.267     side skirt: 5  Max Speed                               |
5th: 1.021     r. bumper : 5  198 mph                                 |
6th: 0.831     r. spoiler: 4                                          |
final: 3.550                                                          |
-----------------------------------------------------------------------
Comments: Not as difficult to tune as its A class brother, and it 
handles pretty good for a B Class car.
-----------------------------------------------------------------------

--------------------
--[3r]-- NSX Type R|
-----------------------------------------------------------------------
steer: +8   brake  balance: -8   f. spring rate: -6   f. shocks: +3   |
accel: +5   f. ride height: -5   r. spring rate: -1   r. shocks: -8   |
brake: +4   r. ride height: -6                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.091     f. bumper : 4  Front: racing slicks                    |
2nd: 1.778     hood      : 2  Rear : racing slicks                    |
3rd: 1.512     mirror    : 2                                          |
4th: 1.273     side skirt: 5  Max Speed                               |
5th: 1.007     r. bumper : 3  236 mph                                 |
6th: 0.812     r. spoiler: 4                                          |
final: 3.600                                                          |
-----------------------------------------------------------------------
Comments: Because of the aero parts, handling is only above average but 
still pretty good. The gears are set for higher acceleration at lower 
speeds. Note that you can interchange the aero parts and all the other 
settings (except for gear ratios) with the NSX Type S-Zero below. These 
cars are almost exactly identical in handling and in power.
-----------------------------------------------------------------------

-------------------------
--[3s]-- NSX Type S-Zero|
-----------------------------------------------------------------------
steer: +8   brake  balance: -9   f. spring rate: -2   f. shocks: +5   |
accel: +6   f. ride height: -9   r. spring rate: -2   r. shocks: -3   |
brake: +10  r. ride height: -12                                       |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.335     f. bumper : 5  Front: racing slicks                    |
2nd: 1.942     hood      : 2  Rear : racing slicks                    |
3rd: 1.510     mirror    : N                                          |
4th: 1.220     side skirt: 5  Max Speed                               |
5th: 1.010     r. bumper : 5  234 mph                                 |
6th: 0.835     r. spoiler: 5                                          |
final: 3.460                                                          |
-----------------------------------------------------------------------
Comments: This is by far my favorite car in TXR2. It was the first car I 
ever bought and the first car I ever tamed. Initially, this car has very 
uncontrollable handling - but when tuned, it can take corners like they 
were nothing. Besides maybe the Datsun 280Z or the Porsche 911 Turbo, 
this car has the best turning capabilities in the game. Unfortunately, 
with the lack of a turbo, the NSX cannot compare with the 22B and Lancer 
VI. Note that you can switch settings and parts with the NSX Type 
R(except for gear ratios) if you want a less responsive car.
-----------------------------------------------------------------------

---------------------
--[3t]-- Porsche 911|
-----------------------------------------------------------------------
steer: +5   brake  balance: -10  f. spring rate: +6   f. shocks: +8   |
accel: +4   f. ride height: -10  r. spring rate: 0    r. shocks: +4   |
brake: -4   r. ride height: -7                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.664     f. bumper : 3  Front: racing slicks                    |
2nd: 2.092     hood      : 2  Rear : racing slicks                    |
3rd: 1.622     mirror    : 1                                          |
4th: 1.275     side skirt: 5  Max Speed                               |
5th: 1.046     r. bumper : 5  215 mph                                 |
6th: 0.862     r. spoiler: 5                                          |
final: 2.927                                                          |
-----------------------------------------------------------------------
Comments: Not as powerful as its bigger brother with the big turbo, but 
this Porsche can actually be handled with little effort - probably 
because of less power.
-----------------------------------------------------------------------

---------------------------
--[3u]-- Porsche 911 Turbo|
-----------------------------------------------------------------------
steer: +10  brake  balance: -13  f. spring rate: -11  f. shocks: +15  |
accel: +12  f. ride height: -14  r. spring rate: +10  r. shocks: -15  |
brake: +8   r. ride height: -14                                       |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.515     f. bumper : 5  Front: racing slicks                    |
2nd: 1.760     hood      : 2  Rear : racing slicks                    |
3rd: 1.327     mirror    : N                                          |
4th: 1.040     side skirt: 5  Max Speed                               |
5th: 0.847     r. bumper : 5  244 mph                                 |
6th: 0.686     r. spoiler: 5                                          |
final: 2.927                                                          |
-----------------------------------------------------------------------
Comments: One of the three most powerful cars in the game - the others 
being the Viper GTS and the Datsun 280Z. This car is the hardest car I 
have tuned in TXR2. After 700 miles of ONLY testing and over 5 tries to 
tune, these are the settings I have come up with. I believe this car was 
never meant to powerslide through turns which requires me to change my 
driving style just to control it. With so much understeer & oversteer, 
you can pretty much take any turn without having to drift or grip your 
tires. That's why it was tuned with such powerful brakes, so you can 
brake BEFORE entering a turn and exiting with its awesome turning 
capabilities.
-----------------------------------------------------------------------

----------------------------------
--[3v]-- Skyline R32 GTS-t Type M|
-----------------------------------------------------------------------
steer: +10  brake  balance: -6   f. spring rate: -5   f. shocks: +2   |
accel: +10  f. ride height: -1   r. spring rate: 0    r. shocks: -9   |
brake: +4   r. ride height: -4                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.491     f. bumper : 5  Front: racing slicks                    |
2nd: 1.826     hood      : 2  Rear : racing slicks                    |
3rd: 1.413     mirror    : 2                                          |
4th: 1.135     side skirt: 5  Max Speed                               |
5th: 0.911     r. bumper : 5  ???                                     |
6th: 0.734     r. spoiler: 5                                          |
final: 3.709                                                          |
-----------------------------------------------------------------------
Comments: I got this car for one of the wanderer requirements but I 
never got the wanderer to come out anyways. Average handling probably 
because of its FR drivetrain.
-----------------------------------------------------------------------

----------------------------
--[3w]-- Skyline R34 V-Spec|
-----------------------------------------------------------------------
steer: +5   brake  balance: -2   f. spring rate: +1   f. shocks: +2   |
accel: +12  f. ride height: -4   r. spring rate: +1   r. shocks: -2   |
brake: +12  r. ride height: -8                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.874     f. bumper : 5  Front: racing slicks                    |
2nd: 2.177     hood      : 2  Rear : racing slicks                    |
3rd: 1.709     mirror    : 1                                          |
4th: 1.370     side skirt: 5  Max Speed                               |
5th: 1.126     r. bumper : 5  ???                                     |
6th: 0.929     r. spoiler: 5                                          |
final: 2.688                                                          |
-----------------------------------------------------------------------
Comments: The handling is pretty good to begin with, but not as good as 
the Lancer VI or the 22B. With such a heavy body, the Skyline isn't as 
good as it should be.
-----------------------------------------------------------------------

-----------------------
--[3x]-- RX-7 GT Turbo|
-----------------------------------------------------------------------
steer: +10  brake  balance: -7   f. spring rate: +8   f. shocks: +10  |
accel: +10  f. ride height: -5   r. spring rate: -4   r. shocks: -4   |
brake: +7   r. ride height: -9                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 3.022     f. bumper : 5  Front: racing slicks                    |
2nd: 1.968     hood      : 2  Rear : racing slicks                    |
3rd: 1.533     mirror    : 1                                          |
4th: 1.214     side skirt: 5  Max Speed                               |
5th: 0.971     r. bumper : 5  ???                                     |
6th: 0.781     r. spoiler: 4                                          |
final: 4.217                                                          |
-----------------------------------------------------------------------
Comments: Another one of those cars I got just for a wanderer 
requirement.
-----------------------------------------------------------------------

-------------------------
--[3y]-- RX-7 Infini III|
-----------------------------------------------------------------------
steer: 0    brake  balance: -8   f. spring rate: -1   f. shocks: 0    |
accel: +2   f. ride height: -3   r. spring rate: 0    r. shocks: 0    |
brake: +4   r. ride height: -3                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.726     f. bumper : 5  Front: racing slicks                    |
2nd: 1.863     hood      : 1  Rear : racing slicks                    |
3rd: 1.419     mirror    : 1                                          |
4th: 1.094     side skirt: 5  Max Speed                               |
5th: 0.859     r. bumper : 5  211 mph                                 |
6th: 0.707     r. spoiler: 5                                          |
final: 3.655                                                          |
-----------------------------------------------------------------------
Comments: One of the 3 best B class cars next to the Silvia and the 
Eclipse GS-T. Almost nothing needs to be done to perfect the excellent 
handling of this B class king.
-----------------------------------------------------------------------

----------------------
--[3z]-- RX-7 Type RS|
-----------------------------------------------------------------------
steer: +6   brake  balance: -10  f. spring rate: -3   f. shocks: +3   |
accel: +10  f. ride height: -8   r. spring rate: -2   r. shocks: -6   |
brake: +3   r. ride height: -10                                       |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.612     f. bumper : 4  Front: racing slicks                    |
2nd: 1.920     hood      : 1  Rear : competition "R"                  |
3rd: 1.531     mirror    : 1                                          |
4th: 1.205     side skirt: 3  Max Speed                               |
5th: 0.942     r. bumper : 3  237 mph                                 |
6th: 0.752     r. spoiler: 5                                          |
final: 3.485                                                          |
-----------------------------------------------------------------------
Comments: This car has excellent handling with all the best aero parts, 
so if you want the absolute best handling for this car, change all the 
aero parts to the highest and set all three suspension settings to 0's. 
The gears are set in a very distinct hybrid method in which the 1st gear 
yields excellent acceleration to help out when exiting turns.
-----------------------------------------------------------------------

------------------------
--[30]-- Step WGN Ultra|
-----------------------------------------------------------------------
steer: +10  brake  balance: -4   f. spring rate: 0    f. shocks: 0    |
accel: 0    f. ride height: 0    r. spring rate: 0    r. shocks: 0    |
brake: +4   r. ride height: 0                                         |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.320     f. bumper : 5  Front: racing slicks                    |
2nd: 1.711     hood      : 2  Rear : racing slicks                    |
3rd: 1.306     mirror    : 2                                          |
4th: 0.976     side skirt: 5  Max Speed                               |
5th: 0.786     r. bumper : 5  ???                                     |
6th: 0.000     r. spoiler: 5                                          |
final: 4.274                                                          |
-----------------------------------------------------------------------
Comments: What? I have this car cause it's err... original. Who wouldn't 
wanna drive a 2 tonne van around merely to create fender benders? The 
handling is surprisingly good because of its 4wd and its low speed 
capacity.
-----------------------------------------------------------------------

----------------------
--[31]-- Supra RZ (M)|
-----------------------------------------------------------------------
steer: +9   brake  balance: -8   f. spring rate: -6   f. shocks: 0    |
accel: +11  f. ride height: +2   r. spring rate: -2   r. shocks: -12  |
brake: +2   r. ride height: -8                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.779     f. bumper : 2  Front: racing slicks                    |
2nd: 2.167     hood      : 2  Rear : racing slicks                    |
3rd: 1.725     mirror    : 2                                          |
4th: 1.402     side skirt: 4  Max Speed                               |
5th: 1.159     r. bumper : 3  227 mph                                 |
6th: 0.977     r. spoiler: 4                                          |
final: 2.500                                                          |
-----------------------------------------------------------------------
Comments: For the best handling, switch all the aero parts to the 
highest and set all three suspension settings to 0's. The handling is 
above average but the power leaves something to be desired. For some 
reason, it won't let me increase the 6th gear any higher - when you get 
to about 210 mph, you should already be at the redline. Yeah, it goes 
past the redline at 227 mph.
-----------------------------------------------------------------------

------------------------------
--[32]-- Supra RZ (TRD3000GT)|
-----------------------------------------------------------------------
steer: 0    brake  balance: 0    f. spring rate: 0    f. shocks: 0    |
accel: 0    f. ride height: 0    r. spring rate: 0    r. shocks: 0    |
brake: 0    r. ride height: 0                                         |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.843     f. bumper : 4  Front: racing slicks                    |
2nd: 2.273     hood      : 1  Rear : racing slicks                    |
3rd: 1.865     mirror    : 1                                          |
4th: 1.530     side skirt: 5  Max Speed                               |
5th: 1.180     r. bumper : 5  227 mph                                 |
6th: 0.929     r. spoiler: 5                                          |
final: 2.500                                                          |
-----------------------------------------------------------------------
Comments: This is just the non(M) version of the Supra. With the right 
aero parts and a greyish tint, this car has a TRD3000GT kit :) I still 
don't like that 5th front bumper... looks too happy to me.
-----------------------------------------------------------------------

-------------------------
--[33]-- S2000 (Hardtop)|
-----------------------------------------------------------------------
steer: +3   brake  balance: -10  f. spring rate: -6   f. shocks: +5   |
accel: +5   f. ride height: -3   r. spring rate: -2   r. shocks: -3   |
brake: +4   r. ride height: -7                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 2.271     f. bumper : 2  Front: racing slicks                    |
2nd: 1.863     hood      : 1  Rear : racing slicks                    |
3rd: 1.567     mirror    : 1                                          |
4th: 1.324     side skirt: 5  Max Speed                               |
5th: 1.113     r. bumper : 4  216 mph                                 |
6th: 0.978     r. spoiler: 5                                          |
final: 3.485                                                          |
-----------------------------------------------------------------------
Comments: Maybe if I liked the 5th front bumper, this car wouldn't need 
such an overhaul. Handling is excellent with this setup but the power 
output is very weak.
-----------------------------------------------------------------------

-------------------
--[34]-- Viper GTS|
-----------------------------------------------------------------------
steer: +8   brake  balance: -13  f. spring rate: +5   f. shocks: +4   |
accel: +13  f. ride height: -4   r. spring rate: -5   r. shocks: -8   |
brake: +4   r. ride height: -6                                        |
                                                                      |
Gear Ratios    Aero parts     Tires                                   |
1st: 1.954     f. bumper : 5  Front: racing slicks                    |
2nd: 1.557     hood      : 1  Rear : competition "R"                  |
3rd: 1.247     mirror    : 1                                          |
4th: 1.023     side skirt: 5  Max Speed                               |
5th: 0.849     r. bumper : 5  248 mph                                 |
6th: 0.686     r. spoiler: 5                                          |
final: 2.978                                                          |
-----------------------------------------------------------------------
Comments: This is a very difficult car to tune. This is probably my 2nd 
mostly tuned car next to the Porsche 911 turbo. However, this setup 
makes the original car drive like it's got 6 wheels. Handling is now 
above average and with the awesome power coming from under its hood, 
this is one deadly car.
-----------------------------------------------------------------------


------------------------------------------------------------------------
----------------------------------------------------------------------

[Section 4] - Credits

------------------------------------------------------------------------
----------------------------------------------------------------------

- www.gamefaqs.com for the only known TXR2 message board known to me.

- My cousin Will for letting me borrow his dreamcast for a whole month.

- lindigj user 97830 of the gamefaqs message boards for zir suggestion 
  to make a FAQ. Hard to believe, but I was looking at zir message when 
  it clicked into my head that I would write this. Sorry I didnt 
  contact you about your compilation of my settings, I had a lot of 
  updates and settings never posted that I wanted to put in as well.

- All the ppl who post at the TXR2 message board. I felt kind of guilty 
  to just leave the board like that when everyone still needs help with 
  their car settings :)

- urmie, shoryuken, and shinya for their car lists which helped me   
  determine which car was what.

- Dave Connoy connoy@mailcity.com for his Gran Turismo 2 car list that 
  helped me fill out any errors or dicrepencies in the names of cars 
  from the lists of TXR2.

- Genki for making such a fun game. I hope you fix the cpu AI and the 
  limited amount of car settings for the next TXR :)


-----------------------------------------------------------------------
|So much for a mini-faq, this thing turned out bigger than I thought! |
-----------------------------------------------------------------------

- All references to Tokyo Extreme Racer 2 and any part of that game is 
  copyright to Genki. 

- All references to Gran Turismo 1 & 2 is copyright to the developers 
  of that game - I think it's sony?

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